G6DS real and SuperCard DS one (v2) review / comparison, special thanks go to

Introduction
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Welcome to my review and comparison of the G6DS and SuperCard DS one units. I have combined their reviews into one big review + comparison so that I review both products and compare the main products of the big names of the GBA slot era. A short history lesson; The G6team (and the M3 team) and SuperCard Team are the producers of the most well known set of flashcards. The G6 team has their G6 series (flashcards) (the M3 team had the M3 product line) and the SuperCard has their SuperCard series (media adapters with RAM onboard). These two(/three) products are the best known and well dispersed of all the GBA (media) adapters (not counting the GBAMP). Now both have had their DS slot solutions out for a while, the SuperCard was the first of the two, thus both have been able to flush out the first few bugs out of their soft/firmware so now is a proper time to compare the two.

A small note however, the SuperCard DS one had quite a few problems when it was first released. Therefor not too long ago the SuperCard team rereleased their product with a new packaging and new PCB design. I personally only have the new version, which is the only version that KickGaming sells.
The specs are fairly similar of both units, but the main difference is (as always) that the G6 uses internal memory (available in 1 and 2 gigabyte versions) whereas the SuperCard uses microSD cards. Both work with clean dumps Both systems are capable of playing video files (dpg) however the SuperCard team have decided to use Moonshell as a basis for their OS as opposed to the G6team who use it as an extention. Also both units use action replay cheat codes to be able to cheat in your games however there are differences. Here are the official specs (slighly modified to make it easier to read, however just a little), green=both units have this feature, blue=just the G6DS real has this feature (advertised) and purple=just the SC DS one has this feature (advertised):
| G6DS real | SuperCard DS One (v2) |
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+100% clean dump supported
+100% Game compatibility +Extreme simple to use: just drag and drop files to the G6 Cart . No drivers & any software required . +Work as U disk with USB 2.0 ultra fast burning speed .Standard FAT system support . +Build-in high speed memory. (Run game without lag or slow down. Speed of all the games as same as original.) +Robust & skinnable GUI . +The strongest media features: Build-in “Media+Extend” application +“Moonshell “ media player. MP3 ,OGG music & DPG /DSM / GBM movies) +Super E-book function , support Word/ Txt file directly +Super picture viewer function , support *.BMPˇ˘*.JPGˇ˘*.GIFˇ˘*.PNG directly +NDS-GBA Linkage works fine +Can act as passthrough +Supports Slot-2 expansions card. (Rumble, Ram , Browser memory) +Original DS cartridge size. +Exclusive Super Cheat Function:
+A Ready-Made Cheat Code database file is available for download (English, Chinese, Japanese) +Support reading individual cheat code file too. (xml, cht, dht) +Software reset function +Hardware automatically game save type detect . (No need to update the save type database file frequently.) +Excellent homebrew support thanks to the DLDI auto+patcher. (release it on June 07 ) +Upgradeable system. No size limitation of Flash rom +Includes a fully touch screen & button control operating system /GUI Menu +Built in PDA (Worldwide Time ,Memo , Note ,Phone book ,Calculator ..) +The highest download play compatibility. (Mario Kart, New super Mario etc...) +Brightness adjustment within GUI. +Boot Slot-1 automatically. Users may also select to appear Console Main Menu first or begin G6 Main Menu directly (Convenience for download play. +Hardware automatically game save type detect . (No need to update the save type database file frequently.) |
+100% Clean Rom Support +100% game compatibility +No PC software required, just Drag 'n Drop files from your PC to your MicroSD flash memory card. +Support FAT/FAT32 up to 4GB flash memory cards. Flash memory cards can also be used in other digital products. +Support High speed flash memory cards without any slow down. +Blue-Light engine included. +Micro firmware designed, and extended skin which is fully upgradeable. +MoonShell built_in design. Can play MP3's, Ogg and DPG2 directly in SuperCard DS system. Compatible with DPG0/DPG1. It also supports eBook and Picture Viewers. It's a real multimedia system. +Inter-play with GBA slot. +Can be used as a SuperKey. +Support SC Rumble Series as a rumble PAK (and normal Ram & rumble). +Original DS cartridge size, the perfect solution for slot 1. +Cheat & extra functions:
+Cheat file per game +In game Cheat menu and hotkeys +In game "Game Guide"
+Patch Mode: (RESET, Realtime Cheat Code, Realtime Game Guide, save to flash card directly without any save lost. Just Drag 'n Drop file from PC to flash memory card.) +Super Mode: (Need extra software, ROM needs to be converted by PC. This Mode is designed for future functions. Such as if there is a game save more than 4M.) +TFlash/MicroSD slot Push'n Push design, easy to use. +Hardware save support (set in database). |
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As you can see both units have roughly the same features. Of course, again, the SuperCard DS one has a TF/microSD slot which the G6DS has not. As for the "patching" options both units are capable to run games unaltered, patched-on-card for things like "in game reset", cheats, slowmotion. The differences lined up are (according to the feature lists):
- The SuperCard uses a modified version of Moonshell as it's firmware (it loads games via moonshell), not just as "media-extend"
- The SuperCard has an in-game cheat menu and an in-game game guide feature
- The SuperCard has PC software that should expand the patching options / succesrate
- The SuperCard uses a separate cheat file for every game, the G6 can also use a big database file
- The G6Team claim the highest single-card multiplayer support
- The G6 unit (and I personally like this feature) CAN be set to be selected from the DS' main menu (not-directly booting like the SC)
- The G6 unit claims to have PDA software (non-DSorganise)
- The G6 autodetects save-type, the SC uses a database only (and allows you to set it yourself, which it remembers)
- The G6 plays GBM/S files
- The G6 unit is stated to have DLDI autopatching
We'll see how well the units perform and if they match the features advertised by their teams. of course keeping a good eye on the differences in the feature lists to determine how important those things are and what would be the best card for you.
The Review/Comparison
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The Packaging
- An USB flashing unit (which connects the G6 unit to your PC)
- An USB extension cable (for use with the flashing unit)
- A software mini-CD
- A carry case for two games (similar to that of the R4 and M3DS simply units)
- The G6 DS unit itself (inside the carry case)
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G6DS: When it came to the packaging the G6 team outperformed nearly all competition in the GBA adapter day. Now however they seem to have tried to cut the costs of (shipping) their products, or for other reasoning beyond me, and have ditched the tin can they shipped their GBA slots in and replaced it with a simple cardboard box. Inside the box we find a plastic holder for the components inside:
- the SC-DS one
- a microSD card reader
- a software mini-CD
- a short guide on how to (first) use the SC-DS one (click for image).
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SC-DS one: The SuperCard team have however clearly learned from their mistakes in the past and have made a great packaging. The packaging is composed out of a sort of folder with three thick cartboard sides (top, bottom, side). In the center there is a thick (about a cm) foam layer. When you open up the folder (which is held together with a sticker) you will find:
Build Quality
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G6DS: The shell of this unit has quite thick plastic, however has a hole underneath the front sticker where a logic chip sticks out (you feel it when you rub your finger over it). Thankfully this doesn't raise the G6's thickness to be (much) more then a normal card. It IS however different then inserting an original game. This probably has two causes; The first is that the shell is composed out of a front and a back which are held together by side clips and a small screw underneath the top-left of the sticker (see pictures). The clips rub against the springs on the side of the DS' DS-slot. The second is that the G6team have chosen not to put the guidance strips over the connector pins (see pictures). This means that the "bar" in front of the pins has enough freedom to move around (and come in front of the connector pins). Aside from those two points (and the slightly higher thickness) the G6DS real card matches an original card close to perfectly in shape and color.
- NDS game - the list you get by default allowing you to select a game, the default screen
- MyCard - browse your flash memory from /, you can start .nds files this way however no patching options are available
- pdaDS - start a set of PDA functions (only available for the G6 units)
- MediaPlay Extend - start Moonshell, not covered here, see "media playing for details"
- Boot - boot other solutions (act like a NoPass or MK4 in NDS mode)
- Setting - set the direct boot or DS menu system options and the current skin of the touchpod firmware
NDS game & MyCard: I have to say that the TouchPod, though not the most pretty firmware out there (it IS skinable), is very user-friendly. As you are told in the various readme files available you can place .nds files in a folder called "NDS". If you do this all games will be shown in the first menu/screen ("NDS Game") in a list containing the icon of game, it's filename (sadly only the filename, I would have preferred it if header information would also be shown) and it's ROM size.
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SC-DS one: This unit also has a chip sticking out in the middle of the sticker but here too there is not much difference in thickness with a normal DS card. The shell itself is also slightly thicker because quite thick plastic has been used. The shell sadly doesn't have an image showing the proper orientation of the microSD card which, although it isn't very important, is too bad. Also the spring loaded SD slot clings to your microSD card which is rather annoying. Aside from those points the SC is nearly perfect in size and shape and slides in my DSlite (which has a small DS slot) with perfect ease. It feels very sturdy.
Using the different units
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Setup
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The setup of the G6 and SuperCard units are fairly similar. Both units require you to put the firmware on the media (regardless if it is the G6's flash memory or the trans-flash card for the SuperCard). Both come shipped with a CD containing a version of the firmware which you can use if you want to but the latest greatest versions can be downloaded from the respectable websites. Once you've downloaded them and have put them on your card together with some games both units are ready to go. Not much difference there.
Something that is worth mentioning separately though is the fact that the G6DS also works properly without any problems under Linux. It gets detected like any other flash based device and is ready to write to drag-n-drop. And because the G6DS works with FAT filesystems (FAT16 and 32) no hassle with NTFS or similar problems. Of course the SuperCard already worked that way because of it's use of microSD cards.
Media playing
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As has become standard in these products Moonshell is used for media playback, these products are no different. In the case of the SuperCard this is fully integrated in the main system. To be honest of course the main system IS a modified version of Moonshell, so one can't say that moonshell is integrated in their main menu, but regardless this is the easiest way I have found to date to play media files, also because if you want to play a game after watching a movie you do not have to restart your DS but can just select the game inside Moonshell. As for media playback it is Moonshell like I said previously so I will not go into that further.
In the case of the G6DS real however this is a separate application which has to be started via a pull down menu. When selected it boots moonshell (as stated before I won't cover Moonshell specifically here) however it is now also able to play .gbm and .gbs formats. This is something I have yet to see in other reviews, which is strange as it is an advertised feature. Although these are formats used in the day of the GBAMP (V2) it is fun to see that the G6 team have tried to keep up support for their older products features. Sadly though the playback is far from perfect; I often noticed the loss of lipsync and fast forwarding is also not available. But as this is just an added feature (GBM/GBS playback) which you will most probably never use, I don't feel it is that important.
(Using) The menu system and the unit
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Although this is always subject to change and personal preference I feel it is important to cover this. Also note that the SuperCard team have not fully made their own menu system (as they have a modified version of Moonshell as their firmware), however due to small modifications I will still write down my thoughts about their menu.
G6DS: The G6DS uses it's own menu system "The G6 TouchPod". The images speak for themselves and give a clear picture of all the features and the looks of the default system (screens can be switched by pressing the X buttons).
After the system boots up for a few seconds several options can be selected via a pull down menu which can be opened by touching your stylus on the top right corner of the touchscreen. The options that will be displayed are:
If you hover your selector over a game and press the SELECT button you will get a pop-up menu in which you can set a save-file. You're presented with four options; "Default --> 1" "Default --> 2" "1 --> default" "2 --> default". So you can set two different save files to default for each game. Personally I wouldn't use this feature but if you are using your G6 with two people I can see why this is useful and as it also works without problems who am I to complain :). Save files are either directly saved to the card or are copied without you seeing it (which would explain the startup time of the firmware).
When you select a game the screen will fade out (in a rather crude manner I might add) and back in to what I've called "the options screen". In that screen you can see the game's icon and the filename (sadly still not the header information). You can also see the current cheat file and set cheat options. I'll cover the cheat "engine" later in this review.
One thing that does bother me quite a lot is the fact that homebrew DOES NOT START when using the main menu! You have to open the pull down menu "my card" and select the homebrew there in order for it to be started correctly. Even more surprising and bothersome is the fact that DLDI homebrew is not automatically patched (more on that later under "Game Support") as advertised!
pdaDS: what can I say about this... aside from "it is not yet available....". The G6 team have yet to release their DS slot version of the pda software. The gba slot G6 unit did have this function, however it was also only released very late. I don't think this feature is very important however I would recommend the G6 team not to advertise with it until it is finished.
Boot: The boot option is the menu version of the NoPass hotkeys. Instead of pressing a button you can select graphically if you want to boot another NDS card or if you want to boot a GBA slot solution.
Settings: The description already says it "set the direct boot or DS menu system options and the current skin of the touchpod firmware".
Fairly strait forward. If you touch the top left of the screen you will be presented with another pull down menu with one option "About". Selecting that option will present you with your current firmware version. Another thing that I find worth mentioning is that if you leave your DS untouched for a few minutes the backlights on the screens will turn off. Once you start using the DS again they will turn back on.
Aside from when using homebrew the menu system is very simple and if you are a first time user you won't have any problems with using it (though also displaying header information would have been nice). A big thums up in my book! Homebrew is something I do however HIGHLY recommend to be supported properly in the next firmware version.
SC-DS one: Although I normally wouldn't write about Moonshell, in this case I will make an exception ;). I'll try not to cover things Moonshell also has, but try to focus on the features presented only in the SuperCard DS one version. Something that is pretty hard as the adaptations to Moonshell aren't always very clear, but I will do my best.
When you start up your SuperCard DS one after a few seconds you will be greeted by a well known "ping", letting you know Moonshell is done starting. The bottom screen will show you the date, time temperature and file information while the top screen shows the actual menu (or at least the "taskbar" side of the menu) together with a file selection screen. You can switch the screens at any time by pressing L+A. Something you will quickly notice is that the SuperCard team really like hotkeys....
- Multi saver will let you create up to 4 save files (that part of the interface is however touch only). In order for you to use a different save file then the one you are currently using however you have to set it to default (as with the G6DS real). You can also copy save data if you want to, though you have to select both source and destination files. It isn't very straitforward but after working with it a bit you'll quickly get the hang of it.
- The other option if the "CHANGE" option. It allows you to set the save size manually. By repeatedly pressing the button you can set any of the current savetypes which you can then save to the database by pressing the "SAVE" button which has just popped up.
Selecting a file can be done in several ways. First of all you can use normal key controls, combined with a large set of key combinations, to start your game but you can also rely totally on the touchscreen (for which you will first have to switch the screens around). Games/folders/files can be displayed by filename (and file size) in a list, small icons and filenames in a list, larger icons plus filenames and save size, and just icons and filenames in a tiled fashion. I'm unsure if the normal Moonshell also has this feature but I believe it does.
In the full icon display version ("pda icon" is what the SC team call it) it can be very strange if you have more then twelve icons. When you lower your selector beyond the last row (to the 4th row) the SC's modified Moonshell still displays twelve icons. This is quite hard to explain, but think along the lines of browsing files with windows explorer (or Konqueror). When you scroll down you will see rows of icons, but the icons stay in the same place. Here however all icons move position in order to fill the last row. This is highly annoying if you have many games.
Now if you haven't closed the file information box on the lower screen, you can see information about a game file you are currently hovering over with your selector. It will show you the type of file, the filename/Alias and the game name. You will also be presented with two options; "Change" and "Multi saver":
- Saver - lets you set the save type of a game/app same as the "CHANGE" button mentioned above
- Other - this has many functions, all of which you can see on the screenshots below
- Option - this menu also has many features; the display manner (icons - filenames, listed - tiled, filesorting on name or time&date), the language of the system (English or Chinese), the speed of your SD card (which CAN be detected automatically but you can tweak it for some games) and it lets you reopen the file-info box if you've closed it, open/close the date/time/temp banner and open an about window
- Help - help opens the general information window of Moonshell which is slightly adjusted to match all the key combo's and etc. of the edited version of Moonshell used by the SC.
To change patching options on the game you'll either have to press L+X or switch the screens and use the taskbar with your stylus. I'll cover the taskbar now as it includes all features the hotkeys have to offer aswell. The taskbar has 4 pull-down menus; Saver, Other, Option, Help.
Patching games/apps is something you can turn of in the patch menu (which can be found in the taskbar under "other" or by pressing L+X). The patch menu also allows you to set "Patch SD Card Read Speed (needed for Cheat & Guide), enable cheat functions, enable game guide functions, patch the saver and enable in game reset.
Patching can also be done via their PC side application. This is advertised to bring more features, however at this time all I can say is don't bother. Support does not increase (far from it) and no extra features can be added. Maybe if a game gets released that will not work with the standard patching (on the SC-DS one itself) this may become useful but for now it's nothing but hot air.
Back to patching on the card itself; not every application or game will work with every setting and this is something you will have to find out for yourself. Also the save file size of an unknown game is not detected by the SC-DS one but will have to be set by hand. Once you find the correct setting via trial-and error you can save it at which time you won't have to enter it manually again. Something I really dislike. Although I like the possibility to be able to change the information in the database and be able to set the save size myself it would have been nice if the SC team would have made an autodetect feature.
Game support
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When it comes to game support there are two things we have to bare in mind. The first is that my G6DS real unit has given me some problems which I cannot quite identify. It could be that my unit is partially malfunctioning (though I have not been able to find any faults in the memory), but this does make my results slighly unreliable. I will therefor also take into account experiences of other, highly trustworthy, sources. The second is that the G6DS team promised "the highest download-play compatibility" as opposed to perfect download play compat.. This means that not every game will be supported. That and the fact that the SuperCard team has not made any claim in regard to download-play compatibility I will therefor not cover download-play compatibility (as I know both units have highly varied results and seem to match each other closely).
G6DS: When it comes to official games support the G6 reigns supreme. Every game I have thrown at it so far simply works. No problems, so save setting, it just works. The DS browser (EU version) also works without problems with both the patched version (for M3/SC-slot2 devices as RAM extension) and the original one.
Homebrew support is however highly limited. The first problem you will run into is that homebrew started from the "NDS game" menu will not boot at all. The second is that eventhough the official specs of the G6DS real show autopatching for DLDI homebrew, this is not available. Now if a DLDI file would have been released I could have made this a less big of an issue however because no DLDI file has been released there is currently only .nds homebrew support without FAT support on the G6DS real which is a real shame.
SC-DS one: The SuperCard one unit however it is a slightly different story. Although nearly all games run it can still be a problem to set the proper save type (as it is not always set correctly in the database or simply isn't in the database yet) or to get the proper/perfect patching options.
When it comes to homebrew however the SC-DS one is the leader. Selecting .nds files from the menu works fine and though no DLDI autopatching is performed (which also wasn't in the feature list mind you) a DLDI file is available and you can thus patch all homebrew yourself. Now that isn't as nice as autopatching but it is better then no FAT support at all.
Cheat system + Extras
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Now here is where another fight of the cards begins. Both units have unique features and both are generally the same. Both use action replay cheats (with support for a few other formats) and both supply a number of pre-made cheats. Let's see how they hold up.
G6DS: "BootIcon": The first extra feature I want to cover here is "auto-boot or DS menu". I am personally very fond of this feature and I really feel it is a very good addition to the card. If you go to the "Setting" section in the pull down menu (stated above) you will can set a feature called "BootIcon - YES/NO". When it is set to YES the card will not autoboot without going through the DS' menu but will be selectable from within the DS menu. When you set it to NO it will act like it does out of the box and simply directly boot itself. As I know a lot people like it that way I can see why a lot of card implement the feature, but personally I like it if it looks natural, so way to go G6 team.
NoPass: The NoPass feature in the G6DS real is exactly the same as any other NoPass feature out there. By going to the "Boot" section in the pull down menu you get two options. One is SLOT-2 NDS, which is the normal NoPass action and SLOT-2 GBA which simply starts a GBA card in GBA mode. Not much special here, all works like a charm.
The Cheat System: Now to the G6DS real's cheat system. As I stated earlier the G6DS real comes with (or is available for download) a cheat database file which contains cheats for several games. To enable cheats you must first select the game you want to cheat in. Once in the game-info screen you must set the cheat file from which you want the G6 unit to load it's cheats. Once set you can choose if you want to have cheats on or not ("Cheat Switch - On/Off"). You can also set if you want and how you want to soft-reset in a game and if you want Slow-motion, what hotkey combo is set to enable/disable slow-motion and what level of slowmotion is enabled.
As for selecting cheats it is quite easy. In the game-info screen there will be two tabs once you have set the cheat file. One is the game-config screen (the one described in the previous paragraph) and the second is the Cheat tab. Inside the cheat tab there are all the cheats available for the game you are going to run which can be selected both via stylus and buttons. This is a nice, but not very special implementation of the action replay cheat system which works fine.
DLDI autopatching and pdaDS software: are as already mentioned non-existent on the G6DS real. Although these things are promised by the G6 team both are not available yet. There is not even a DLDI patch file yet, so I really hope that the G6 team will soon update their firmware to include these things.
SC-DS one: SC slot-2 (loading): A fun feature of the SuperCard DS one is that it is able to load files (.gba files) to the RAM onboard of SLOT-2 SuperCard solutions. This works with pretty much any game but saving seems to be broken. It's not a very special feature seeing as when you own a SuperCard slot-2 (non-rumble) you are probably better off running the games from there. Something that IS pretty cool though is that you can use the clean rom of the DS browser with your SuperCard slot-2 device (non-rumble) as a RAM expansion pack. You choose "Set SC browser" also in the "Other" menu and your SC slot-2 is prepared for the clean rom. The SC rumble series are also supported to act as a rumble pack (only like normal games, nothing specific).
NoPass: Not much to say here as the NoPass feature of the SuperCard DS one is similar to that of every other card available. You a can access it via hotkeys (L+B) or via the "Other" pull-down menu.
Cheat system (setup):
Setting up the cheat system is fairly simple as many cheat files already come pre-packed with the SuperCard firmware. As for adding additional cheats has to be done in separate cheat files. Every game has to have it's own cheat file which either has the game number and is placed in the "cheat" folder with other cheats or is carries the same name as the game file and is in the same dir. It is quite annoying to not be able to select the cheat file like with the G6DS real, but not so much as to say it is a bad system.
Cheat system: The cheat system itself is very good. Before starting a game (provided you have enabled cheats) you can select the cheats you want to enable/set ready. If you choose to enable them they will be set the minute you game starts. If you "set ready" them they will be on-hold and can be activated via hotkeys during the game (some games crash when patched when starting).
The best feature however is the in-game cheat menu! The first ever (and currently only) card which has this feature. If the game doesn't crash (which can happen with a few games) you can open the cheat menu and set/enable/disable your cheats. This works very well and very easy (though sometimes the hotkeys can be a giant pain).
In-game game guide: I would have liked to write about this feature saying that this is perfect and really very useful. I am however sorry to say that this is something which I have been unable to use. I just can't get it to work whatever I do. To prepare a guide you run a .txt file through a converter application. Once done you place the guide on your card either named like the game-file and in the same dir or give it the game number as name (provided it is in the SC's game database) the game and put it in the scshell/book folder. I've been trying everything I can think of but it does not work for me. I am able to enter the game-guide menu in game and return to the game but no guide is visible. All I can say it either doesn't work, and if it does work it is such a hassle to set up that not many users will be able to use it. Very sad I must say as I was really looking forward to this feature.
Conclusion
As always I won't say that one product is better then the other. Here is no different. Both teams have delivered proper products which both have their pro's and con's. Both the SuperCard DS one and G6DS real have good compatibility with official games and both are user-friendly. In both of those points however the G6 is slightly better, compatibility (with official games) is higher and it detects save size automatically (very usefull with recently released games). When it comes to homebrew however the SuperCard blows the G6DS real out of the water as it does have a DLDI patch available (though both units start .nds homebrew without problems).
As for the cheat system there is no clear winner. Though the G6DS has the feature to select a cheat file (which is quite usefull) and use a big database file, the SuperCard DS one has the in-game cheat menu feature which is also very cool and useful.
In the end you will have to decide yourself; do you want to use FAT homebrew? Then go with the SuperCard DS one. Do you want high compatibility with official games without having to set save sizes (when not available in the database) etc. then the G6 is more for you. I'll put it in a small table for you;
| Pro's and con's of both adapters G6DS real and SuperCard DS one | |||
| G6DS real | SuperCard DS one | ||
| Pro's | Con's | Pro's | Con's |
| GBM/GBS playback in Moonshell | Shell clips are in the way when inserting | Moonshell intergrated in main menu | High amount of hotkeys |
| Autodetecting save size | Missing connector guides | DLDI patch file released | Not autodetecting save size |
| Ease of use | Unable to start homebrew from NDS menu | High build quality | Relativly hard to learn menu system |
| Cheat files selectable (&database) | No DLDI file available, nor is there autopatching | In-game cheat menu | Separate cheat files for all games (non-selectable) |
| Internal memory | Internal memory | MicroSD slot (springloaded) | MicroSD slot (springloaded) |
| Overall rating for the G6DS real and SuperCard DS one slot-1 media (adapter) units | ||
| Discription | G6DS (out of 10) |
SC-DS1 (out of 10) |
| Design Boxart, manual and product appeal | 8 | 9+ |
| Hardware Hardware design, durability and features | 7+ | 8+ |
| Compatibility Overall Homebrew and NDS game (if applies) compatibility score | 9- | 9 |
| Product future What this products future looks like | stable | stable |
| Features (Built in) extra features of the NDS media (adapter) card | ||
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The insides of the G6DS real (mind the screw in the G6DS real, it gave me a little trouble as I didn't know it was there at first) and the G6 flashing unit
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I hope you will all enjoy my review and find it useful.
-Simon van de Berg
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